Edia Announces Battle Arena Toshinden Ports for Modern Consoles

Edia Announces Battle Arena Toshinden Ports for Modern Consoles

Okay, real talk, who remembers spending hours – maybe a little too much time, if we're being honest – glued to the screen, mashing buttons, and trying to master the art of the Secret Disaster in Battle Arena Toshinden? I know I do. And if you're drawing a blank, well, buckle up, because you're about to get a crash course in 90s fighting game glory.

I initially thought of Battle Arena Toshinden as just another contender in the 3D fighting game arena (pun intended!). Boy, was I wrong. So imagine my surprise when I stumbled upon an announcement that Edia, yes that Edia, is bringing Battle Arena Toshinden to modern consoles. Talk about a blast from the past!

But here's the thing: it's not just a straight port. Apparently, they're tweaking things, polishing the graphics (thank goodness), and maybe even adding some new content. Or so the rumors say. But let's dive into why this news is actually kind of a big deal.

Toshinden's Legacy: More Than Just Polygons

What made Battle Arena Toshinden stand out? Well, first off, it was one of the earliest 3D weapon-based fighting games. Yeah, sure, Virtua Fighter was doing its thing, but Toshinden had swords, staffs, and all sorts of pointy objects. And honestly, the weapon play felt different. More… theatrical, maybe? The special moves were flashy, the character designs were over-the-top in the best way possible, and the music? Oh man, the music was chef's kiss. I think this game has unique gameplay like Inazuma Eleven Victory Road.

But the real draw, at least for me, was the characters. Eiji, Kayin, Sofia, Mondo… each one had a distinct fighting style and a backstory that, while not exactly Shakespeare, gave them a certain charm. Remember Ellis? The innocent little girl wielding a giant mace! What’s not to love?!

Why a Modern Port Matters

Okay, you might be thinking, "So what? It's an old game." And yeah, you're right. It is an old game. But here's why this port is significant. It's a chance for a new generation to experience a piece of fighting game history. And not only that, it's a chance for us old-timers to relive some of those glory days (and maybe prove we still got it!).

Think about it: modern consoles have the power to make Battle Arena Toshinden look and play better than ever before. Sharper graphics, smoother animations, online multiplayer… the possibilities are endless. The frustrating thing about this topic is, will they address the balancing issues? Some characters were definitely stronger than others. But I am eager to play it on updated consoles like PS5 or Xbox Series X.

Potential Pitfalls and Hopes for the Future

Of course, there's always the risk that they'll mess it up. We've all seen those disastrous remasters that somehow manage to make a game worse than the original. But I'm choosing to be optimistic. I'm hoping that Edia understands what made Battle Arena Toshinden special and that they'll treat it with the respect it deserves.

And hey, if this port does well, who knows? Maybe we'll even see a brand-new Toshinden game. A man can dream, right?

But let's not get ahead of ourselves. First, let's see what Edia does with this port. If they nail it, it could be a huge win for fans of classic fighting games. Actually, that's not quite right... It will be a huge win for fans. Because I'm choosing to believe. Also, If you are facing issue of finding best gaming chair then check this out gaming chair.

Gameplay and Technical Aspects

The thing that made Battle Arena Toshinden unique was its use of a side-step button, allowing fighters to move into the third dimension to evade attacks. It added a layer of strategy that wasn't as common in other fighting games at the time. But, this also led to some issues. One might even say clunky ones. For example, sometimes the camera was wonky, the hit detection was a little off, and the frame rate could be… questionable. I think Wikipedia has more insight on it.

Here's the thing: fixing these issues is crucial for a successful modern port. Smooth gameplay is non-negotiable. And while I'm all for preserving the original's feel, a few quality-of-life improvements wouldn't hurt. And please, for the love of all that is holy, fix that camera!

FAQ: Answering Your Toshinden Questions

Will this port include all the characters from the original Battle Arena Toshinden?

That's the million-dollar question, isn't it? As of right now, Edia hasn't confirmed which characters will be included. But I think it's safe to assume that at least the core cast – Eiji, Kayin, Sofia, etc. – will be making a return. It would be a real shame if they left anyone out. What made the game good was diversity.

How will the graphics be updated?

While there are no specifics yet, one can assume that Edia will enhance the character models, textures, and backgrounds. Think sharper visuals, more detailed environments, and maybe even some fancy new lighting effects. The original game was… blocky, to say the least. Hopefully, they can maintain the original art style while giving it a modern makeover. If not then the game would simply be unplayable by the new generation.

Will there be online multiplayer?

This is another big one. Online multiplayer is pretty much a must-have for any fighting game these days. It would be amazing to be able to battle against other players from around the world. I suspect Edia is going to take this as a priority.

Is the gameplay as clunky as I remember?

Nostalgia can be a funny thing. What seemed smooth and responsive back in the 90s might feel a little… stiff by today's standards. The hope is that Edia will smooth out the gameplay and improve the responsiveness without sacrificing the original's unique feel. But hey, even if it's a little clunky, that's part of its charm, right?